Designing a Solar Phone Charger

White board sketch of 12 V Car Charger for USB Device. Image Description under Featured Image Description Heading
Learning Goals

  1. Students will be able to design a device that can charge a phone with 4 hours of sun a day.
  2. Students will use collected data and be able to support their design – i.e. the data will show that the unit will produce enough energy to charge a phone given it receives 4 hours of sun a day.
  3. Students will also be able to calculate efficiency from their power calculations.
  4. Students will be able to compare efficiencies of their circuit to others tested in this unit.
  5. Students can calculate how much energy 4 hours of sunlight can produce on the solar modules they will use.
Materials List

Group Supplies (2-4 students)

  • Solar modules, assorted (3-6 V, 1-3 Watts) (about 2 each per group)
  • Buck or boost converter – each group will receive one and they must work with this
  • DC Power Plugs, male and female
  • Shrink tubing and solder
  • Wire strippers
  • Battery Packs – depending on the group 2-AA, 3-AA, 4-AA, 6-AA, 8-AA and 10-AA
  • (2-10) AA NiMH batteries, depending on the group (Warning: do NOT use Li-ion batteries for this activity!)
  • Pelican waterproof case
  • USB current/voltage meters
  • Cell phone or device that uses a USB plug for charging – students can bring in a USB charging cord for their phone, or instructor can supply any USB charging device. I used LED bike taillights that charge with a USB.

Important Links

Next Generation Science Standards

Next Generation Science Standards

  • HS-PS3-1. Create a computational model to calculate the change in the energy of one component in a system when the change in energy of the other component(s) and energy flows in and out of the system are known.
  • HS-PS3-3. Design, build, and refine a device that works within given constraints to convert one form of energy into another form of energy. 
  • Off the Grid Lesson 7: Designing a Solar Phone Charger | Page 1 of 8
  • HS-ETS1-2. Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering. 
  • HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics, as well as possible social, cultural, and environmental impacts.
Featured Image Description

Drawn on a white board in red marker 12 V CAR CHARGER FOR USB DEVICE underneath is a circuit diagram showing a ATC Holder (empty) to battery pack (12V) with DC female power plugs coming off of it to the right the male plugs connect to a female cigarette socket. A male cigarette plug (car charger) connects to the USB meter with power lines connecting off the bottom of the image. All junctions are labeled as listed in the description.

Lesson 7 of 7 / 4-6 hours

This is the culminating activity for the unit “Off the Grid.” Students will be given some restricted parameters around which to design a solar powered battery operated phone (or other USB device) charger. Students will charge the AA battery packs that have been using throughout the unit using photovoltaics, and then hook these battery packs into their USB charging device (for a phone, bike light, etc.). This process requires that they combine background knowledge such as voltage and current requirements for their devices they are charging, the function of boost and buck converters, and the correct construction of circuits. Included at the end of this lesson is a written assessment for the entire unit.

 

Off the Grid: Energy Transformations and Efficiency

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