Design a 50 Year Energy Plan

Diving into the Physics of Motors and Generators

Grades:
9-12
Learning Goal(s):
1. Through hands-on exploration, create a working speaker for a cellphone. 2. Use the creation of a speaker to observe as a model for the process of generating electrical current in a simple generator/motor. 
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Design a 50 Year Energy Plan

50 Year Energy Plan - Unit Plan

Grades:
9-12
Learning Goal(s):
Explore causes and effects of climate change as related to energy production. Develop a working understanding of varying stakeholder perspectives on the causes and effects of climate change. Through hands-on exploration, build a working speaker that can connect to a cellphone. Use DIY speakers as a model to observe the process of producing electrical currents with a simple generator. Design, build and refine a wind turbine to efficiently convert mechanical energy into electrical energy. Design, build and refine a system that is the most effective at converting the sunlight into electrical energy. Students develop models to study the relationship between the Earth’s atmospheric composition and the Earth’s surface temperatures using simple diagrams. Students reflect on the impact of energy sources and power production on the environment. Students utilize their knowledge of how energy generation processes impacts the environment to inform how and why they develop a 50-year Energy Plan for their local community. 
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Sphero SPRK+

Solar SPRK+: Final Challenge and Presentation

Grades:
6-8
Learning Goal(s):
Students will combine SPRK+ programming with the construction of a compatible chariot in order to guide their SPRK+ “Mars rover” to carry solar panels to a charging station.Students will present a final project to the class that summarizes their knowledge about the scientific background knowledge tied to this project as well as their design and testing process.
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Sphero SPRK+

Solar SPRK+: Chariot Engineering Design

Grades:
6-8
Learning Goal(s):
Students will identify possible design solutions to have a Sphero SPRK+ pull solar panels as a portable power source.Students will work in groups to determine the best possible designs and construct and test these designs with their team.Students will determine the strengths and weaknesses of each design and incorporate these findings into further construction phases.
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Unit:
Lesson Number:
5
Author:
Deb Frankel
Relevant NGSS PE:
Other Subjects Covered:
Estimated Activity Length:
2 hours
Sphero SPRK+

Solar SPRK: Mars Exploration Debate

Grades:
6-8
Energy Content:
Learning Goal(s):
Students will identify high quality scientific information through research that represents multiple sides of an argument.Students will communicate a pre-determined side of an argument verbally, using evidence to support their claims.
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Unit:
Lesson Number:
3
Author:
Deb Frankel
Relevant NGSS PE:
Estimated Activity Length:
2 hours
Sphero SPRK+

Introduction to Drag and Drop Coding Using Scratch

Grades:
6-8
Energy Content:
Learning Goal(s):
Students will understand how to properly order basic blocks of code to program simple functions.Students will determine the steps needed to debug issues in block programming.Students will devise methods to achieve basic animation-focused block programming tasks.Students will combine music and animation to create music videos and simple games using block coding.
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Unit:
Lesson Number:
1
NGSS Science and Engineering Practices:
Author:
Deb Frankel
Relevant NGSS PE:
Other Subjects Covered:
Estimated Activity Length:
10 hours
Sphero SPRK+

Solar SPRK+ Unit Overview

Grades:
6-8
Learning Goal(s):
Students will develop tools to use in the Engineering Design Process.Students will learn drag and drop programming with Sphero Edu (formerly Lightning Lab).Students will determine how series and parallel circuits affect voltage and current.Students will understand how to use photovoltaic sources to charge a SPRK+.Students will design a chariot to carry a photovoltaic power source for a SPRK+.Students will learn to program a SPRK+ ball and chariot through a maze.
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Car Charger Schematic

Exploring Buck and Boost Converters

Grades:
7-12
Learning Goal(s):
1. Students will use multimeters to measure voltage and current in circuits. 2. Students will use collected data and be able to make power calculations from this data. 3. Students will also be able to calculate efficiency from their power calculations. 4. Students will be able to compare efficiencies in order to identify the circuit that is most efficient. 5. Students will be able to make circuits from a diagram and vice versa.
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Car Charger Schematic

Phone Charger Efficiency

Grades:
7-12
Learning Goal(s):
1. Students will use multimeters to measure voltage and current in circuits. 2. Students will use collected data and be able to make power calculations from this data. 3. Students will also be able to calculate efficiency from their power calculations. 4. Students will be able to compare efficiencies in order to identify the circuit that is most efficient. 5. Students will be able to make circuits from a diagram and vice versa.
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Arduino Angler Design

Illuminate Me: Merging Conductive Sewing, Technology, and Solar Power

Grades:
7-12
Learning Goal(s):
1. Students will design and sew a wearable circuit using conductive thread. 2. Students will program a wearable microcontroller to light up garment with bright LEDs. 3. Students will incorporate solar power into a wearable garment project by recharging NiMH batteries for a renewable energy battery pack. 4. Students will apply knowledge of circuitry and energy transfer to maximize design.
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