Design a 50 Year Energy Plan

Diving into the Physics of Motors and Generators

Grades:
9-12
Lesson Number:
2
Description:
Using energy analysis and some tinkering students hand wind speakers to play music from a phone. This acts as a phenomenon to engage students in the exploration of electromagnetism. At this point, they have created a motor, which utilizes electric current to...
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Learning Goal(s):
1. Through hands-on exploration, create a working speaker for a cellphone. 2. Use the creation of a speaker to observe as a model for the process of generating electrical current in a simple generator/motor. 
Author:
Bradford Hill
Relevant NGSS PE:
Estimated Activity Length:
5 hours
Design a 50 Year Energy Plan

50 Year Energy Plan - Unit Plan

Grades:
9-12
Description:
Throughout this creative, hands-on Unit, students are challenged to scale up every Disciplinary Core Idea and Science & Engineering Practice they’ve learned - from simple electricity generation, to building their own stereo speakers and DIY electric...
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Learning Goal(s):
Explore causes and effects of climate change as related to energy production. Develop a working understanding of varying stakeholder perspectives on the causes and effects of climate change. Through hands-on exploration, build a working speaker that can connect to a cellphone. Use DIY speakers as a model to observe the process of producing electrical currents with a simple generator. Design, build and refine a wind turbine to efficiently convert mechanical energy into electrical energy. Design, build and refine a system that is the most effective at converting the sunlight into electrical energy. Students develop models to study the relationship between the Earth’s atmospheric composition and the Earth’s surface temperatures using simple diagrams. Students reflect on the impact of energy sources and power production on the environment. Students utilize their knowledge of how energy generation processes impacts the environment to inform how and why they develop a 50-year Energy Plan for their local community. 
Author:
Bradford Hill
Estimated Activity Length:
0 sec
Sphero SPRK+

Solar SPRK+: Final Challenge and Presentation

Grades:
6-8
Unit:
Lesson Number:
6
Description:
In this lesson, students will navigate through a maze using their SPRK+ in order to reach the solar charging station. Students will redesign their chariot in order to meet the needs of this new maze in order to carry their solar panels to the charging station...
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Learning Goal(s):
Students will combine SPRK+ programming with the construction of a compatible chariot in order to guide their SPRK+ “Mars rover” to carry solar panels to a charging station.Students will present a final project to the class that summarizes their knowledge about the scientific background knowledge tied to this project as well as their design and testing process.
Author:
Deb Frankel
Relevant NGSS PE:
Estimated Activity Length:
8 hours
Sphero SPRK+

Solar SPRK+: Chariot Engineering Design

Grades:
6-8
Unit:
Lesson Number:
5
Description:
Students will work through the engineering design process to build a chariot for their SPRK+ that will carry their solar panels through a maze to a charging station. Students will draft prototypes, test their designs, and make changes to their design based on...
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Learning Goal(s):
Students will identify possible design solutions to have a Sphero SPRK+ pull solar panels as a portable power source.Students will work in groups to determine the best possible designs and construct and test these designs with their team.Students will determine the strengths and weaknesses of each design and incorporate these findings into further construction phases.
Author:
Deb Frankel
Relevant NGSS PE:
Other Subjects Covered:
Estimated Activity Length:
2 hours
Sphero SPRK+

Solar SPRK: Mars Exploration Debate

Grades:
6-8
Unit:
Lesson Number:
3
Description:
Students will research and then debate about the value of Mars exploration through robotic and/or human missions using a debate structure.
Energy Content:
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Learning Goal(s):
Students will identify high quality scientific information through research that represents multiple sides of an argument.Students will communicate a pre-determined side of an argument verbally, using evidence to support their claims.
Author:
Deb Frankel
Relevant NGSS PE:
Estimated Activity Length:
2 hours
Sphero SPRK+

Introduction to Drag and Drop Coding Using Scratch

Grades:
6-8
Unit:
Lesson Number:
1
Description:
Students go through a series of exercises and projects/challenges to gain familiarity with coding, specifically with drag-and-drop coding. Students will look at Scratch, a free introductory computer programming language, which focuses on creative computing...
Energy Content:
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Learning Goal(s):
Students will understand how to properly order basic blocks of code to program simple functions.Students will determine the steps needed to debug issues in block programming.Students will devise methods to achieve basic animation-focused block programming tasks.Students will combine music and animation to create music videos and simple games using block coding.
NGSS Science and Engineering Practices:
Author:
Deb Frankel
Relevant NGSS PE:
Other Subjects Covered:
Estimated Activity Length:
10 hours
Sphero SPRK+

Solar SPRK+ Unit Overview

Grades:
6-8
Unit:
Description:
This unit incorporates basic programming knowledge and solar energy into an engineering design challenge using Sphero SPRK+ robots. The theme for this challenge centers on the idea of Mars rovers, and the challenges faced in space exploration, specifically...
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Learning Goal(s):
Students will develop tools to use in the Engineering Design Process.Students will learn drag and drop programming with Sphero Edu (formerly Lightning Lab).Students will determine how series and parallel circuits affect voltage and current.Students will understand how to use photovoltaic sources to charge a SPRK+.Students will design a chariot to carry a photovoltaic power source for a SPRK+.Students will learn to program a SPRK+ ball and chariot through a maze.
Author:
Deb Frankel
Relevant NGSS PE:
Estimated Activity Length:
10 hours
Car Charger Schematic

Exploring Buck and Boost Converters

Grades:
7-12
Unit:
Lesson Number:
4
Description:
This lab uses a variety of voltage conversion devices to output 5 Volts, the requirements for a USB charger such as for a cell phone. Students will take data on these devices and calculate, graph and compare efficiencies of different devices. Devices used in...
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Learning Goal(s):
1. Students will use multimeters to measure voltage and current in circuits. 2. Students will use collected data and be able to make power calculations from this data. 3. Students will also be able to calculate efficiency from their power calculations. 4. Students will be able to compare efficiencies in order to identify the circuit that is most efficient. 5. Students will be able to make circuits from a diagram and vice versa.
Pedagogy & Practice:
Author:
Brett McFarland
Relevant NGSS PE:
Other Subjects Covered:
Estimated Activity Length:
3 hours
Car Charger Schematic

Phone Charger Efficiency

Grades:
7-12
Unit:
Lesson Number:
3
Description:
This is part of the Off the Grid Unit. In this lesson students will explore the concept of efficiency , and how to take data in order to calculate the efficiency of various cell phone or USB charging circuits. They will complete this process by using a...
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Learning Goal(s):
1. Students will use multimeters to measure voltage and current in circuits. 2. Students will use collected data and be able to make power calculations from this data. 3. Students will also be able to calculate efficiency from their power calculations. 4. Students will be able to compare efficiencies in order to identify the circuit that is most efficient. 5. Students will be able to make circuits from a diagram and vice versa.
Pedagogy & Practice:
Author:
Brett McFarland
Relevant NGSS PE:
Estimated Activity Length:
2 hours
Arduino Angler Design

Illuminate Me: Merging Conductive Sewing, Technology, and Solar Power

Grades:
7-12
Description:
Light up your clothing using solar power! For this unit, students will attach thin, flexible solar modules to a bike helmet and recharge NiMH rechargeable batteries for a renewable energy battery pack. The rechargeable batteries will be used to light up...
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Learning Goal(s):
1. Students will design and sew a wearable circuit using conductive thread. 2. Students will program a wearable microcontroller to light up garment with bright LEDs. 3. Students will incorporate solar power into a wearable garment project by recharging NiMH batteries for a renewable energy battery pack. 4. Students will apply knowledge of circuitry and energy transfer to maximize design.
Author:
Kristy Schneider
Estimated Activity Length:
10 hours

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