Sphero SPRK+

Solar SPRK+: Final Challenge and Presentation

Grades:
6-8
Unit:
Lesson Number:
6
Description:
In this lesson, students will navigate through a maze using their SPRK+ in order to reach the solar charging station. Students will redesign their chariot in order to meet the needs of this new maze in order to carry their solar panels to the charging station...
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Learning Goal(s):
Students will combine SPRK+ programming with the construction of a compatible chariot in order to guide their SPRK+ “Mars rover” to carry solar panels to a charging station.Students will present a final project to the class that summarizes their knowledge about the scientific background knowledge tied to this project as well as their design and testing process.
Author:
Deb Frankel
Relevant NGSS PE:
Estimated Activity Length:
8 hours
Sphero SPRK+

Solar SPRK+: Chariot Engineering Design

Grades:
6-8
Unit:
Lesson Number:
5
Description:
Students will work through the engineering design process to build a chariot for their SPRK+ that will carry their solar panels through a maze to a charging station. Students will draft prototypes, test their designs, and make changes to their design based on...
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Learning Goal(s):
Students will identify possible design solutions to have a Sphero SPRK+ pull solar panels as a portable power source.Students will work in groups to determine the best possible designs and construct and test these designs with their team.Students will determine the strengths and weaknesses of each design and incorporate these findings into further construction phases.
Author:
Deb Frankel
Relevant NGSS PE:
Other Subjects Covered:
Estimated Activity Length:
2 hours
Sphero SPRK+

Introduction to Drag and Drop Coding Using Scratch

Grades:
6-8
Unit:
Lesson Number:
1
Description:
Students go through a series of exercises and projects/challenges to gain familiarity with coding, specifically with drag-and-drop coding. Students will look at Scratch, a free introductory computer programming language, which focuses on creative computing...
Energy Content:
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Learning Goal(s):
Students will understand how to properly order basic blocks of code to program simple functions.Students will determine the steps needed to debug issues in block programming.Students will devise methods to achieve basic animation-focused block programming tasks.Students will combine music and animation to create music videos and simple games using block coding.
NGSS Science and Engineering Practices:
Author:
Deb Frankel
Relevant NGSS PE:
Other Subjects Covered:
Estimated Activity Length:
10 hours
Sphero SPRK+

Solar SPRK+ Unit Overview

Grades:
6-8
Unit:
Description:
This unit incorporates basic programming knowledge and solar energy into an engineering design challenge using Sphero SPRK+ robots. The theme for this challenge centers on the idea of Mars rovers, and the challenges faced in space exploration, specifically...
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Learning Goal(s):
Students will develop tools to use in the Engineering Design Process.Students will learn drag and drop programming with Sphero Edu (formerly Lightning Lab).Students will determine how series and parallel circuits affect voltage and current.Students will understand how to use photovoltaic sources to charge a SPRK+.Students will design a chariot to carry a photovoltaic power source for a SPRK+.Students will learn to program a SPRK+ ball and chariot through a maze.
Author:
Deb Frankel
Relevant NGSS PE:
Estimated Activity Length:
10 hours
Electric Current Induction

Wave Attenuator Unit Overview

Grades:
6-12
Description:
Through a series of learning experiences, students will experiment with the basic concepts of motion to electrical energy transformation. Students start by building a series of models that demonstrate the interactions between magnetic and electric fields...
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Learning Goal(s):
1. Students will demonstrate energy transfer through space using electromagnetic phenomena. 2. Students will design a model that demonstrates that a current-carrying wire can induce magnetism. 3. Students will define and build an electromagnet. 4. Students will demonstrate electromagnetic induction. 5. Students will describe and model the energy transfer and transformation in a wave attenuator. 6. Students will build a wave attenuator using a diagram and selected materials. 7. Students will test the model wave attenuator they built. 8. Students will investigate variables that may affect the output of an energy conversion device (wave attenuator). 9. Students will interpret data to identify which variables increase electrical output for these model wave attenuators. 10. Students will communicate results from scientific inquiry to identify factors that are important to optimizing the design of a wave attenuator.
Author:
Tabatha Roderick
Estimated Activity Length:
10 hours
Arduino Angler Design

Illuminate Me: Merging Conductive Sewing, Technology, and Solar Power

Grades:
7-12
Description:
Light up your clothing using solar power! For this unit, students will attach thin, flexible solar modules to a bike helmet and recharge NiMH rechargeable batteries for a renewable energy battery pack. The rechargeable batteries will be used to light up...
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Learning Goal(s):
1. Students will design and sew a wearable circuit using conductive thread. 2. Students will program a wearable microcontroller to light up garment with bright LEDs. 3. Students will incorporate solar power into a wearable garment project by recharging NiMH batteries for a renewable energy battery pack. 4. Students will apply knowledge of circuitry and energy transfer to maximize design.
Author:
Kristy Schneider
Estimated Activity Length:
10 hours
Basic Stamp Microprocessor

Integrating Solar Power

Grades:
9-12
Lesson Number:
5
Description:
At this point students should have a working robotic sunflower that will track the sun with 2 degrees of freedom. This next lesson powers the whole system with a photovoltaic module. A Zener diode is used to charge a 6V motorcycle battery which then supplies...
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Learning Goal(s):
Students will create voltage regulator and construct a solar battery charger.
NGSS Science and Engineering Practices:
Author:
Pat Blount
Other Subjects Covered:
Estimated Activity Length:
1 hour
Basic Stamp Microprocessor

Dual Axis Light Tracking

Grades:
9-12
Lesson Number:
4
Description:
Students will take the previous lesson and apply them in creating a light tracker with two degrees of freedom. The axis of rotation will be about the horizontal and vertical. Teams will have everything they need to make this build work. They have already...
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More Details Less Details
Learning Goal(s):
Students will create a solar tracker with two degrees of freedom.
NGSS Science and Engineering Practices:
Author:
Pat Blount
Other Subjects Covered:
Estimated Activity Length:
1 hour
Basic Stamp Microprocessor

Creating a Light-Tracking Servo

Grades:
9-12
Lesson Number:
3
Description:
Students will learn how to program the Basic Stamp to use information from two photoresistors to point a servo at a light source. This will be the first degree of freedom for the flower head.
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Learning Goal(s):
Students will synthesize the previous lesson for light metering and servo control to design a servo controlled by two photoresistors that will track a light source.
Author:
Pat Blount
Other Subjects Covered:
Estimated Activity Length:
1 hour
Basic Stamp Microprocessor

Controlling a Servo

Grades:
9-12
Lesson Number:
2
Description:
In this lesson students will learn how to control a servo using the Basic Stamp. Then students will combine the photoresistor from the previous lesson with the servo to create a light controlled servo.
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More Details Less Details
Learning Goal(s):
Students will be able to apply the pulse width modulation to a servo from a Basic Stamp. Students will synthesize two circuit designs using one to control the other through the Basic Stamp.
Author:
Pat Blount
Other Subjects Covered:
Estimated Activity Length:
1 hour

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